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/ PC World Komputer 2010 April / PCWorld0410.iso / redakcyjne / programy / MediaMonkey 3.1.0.1256 / MediaMonkey_3.1.0.1256.exe / {app} / Plugins / MilkDrop / Krash - molten indecision.milk < prev    next >
INI File  |  2008-02-11  |  4KB  |  105 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=2.000000
  4. fDecay=1.000000
  5. fVideoEchoZoom=1.000000
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=0
  8. nWaveMode=5
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bModWaveAlphaByVolume=0
  12. bMaximizeWaveColor=0
  13. bTexWrap=1
  14. bDarkenCenter=0
  15. bRedBlueStereo=0
  16. bBrighten=0
  17. bDarken=0
  18. bSolarize=0
  19. bInvert=0
  20. fWaveAlpha=1.000000
  21. fWaveScale=0.550326
  22. fWaveSmoothing=0.000000
  23. fWaveParam=-0.000000
  24. fModWaveAlphaStart=0.750000
  25. fModWaveAlphaEnd=0.950000
  26. fWarpAnimSpeed=1.000000
  27. fWarpScale=1.000000
  28. fZoomExponent=1.000000
  29. fShader=1.000000
  30. zoom=1.000000
  31. rot=0.000000
  32. cx=0.500000
  33. cy=0.500000
  34. dx=0.000000
  35. dy=0.000000
  36. warp=1.000000
  37. sx=1.000000
  38. sy=1.000000
  39. wave_r=0.500000
  40. wave_g=0.500000
  41. wave_b=0.500000
  42. wave_x=0.950000
  43. wave_y=0.500000
  44. ob_size=0.010000
  45. ob_r=0.000000
  46. ob_g=0.000000
  47. ob_b=0.000000
  48. ob_a=0.800000
  49. ib_size=0.005000
  50. ib_r=0.000000
  51. ib_g=0.000000
  52. ib_b=0.000000
  53. ib_a=0.060000
  54. nMotionVectorsX=12.000000
  55. nMotionVectorsY=9.000000
  56. mv_r=1.000000
  57. mv_g=1.000000
  58. mv_b=1.000000
  59. mv_a=0.000000
  60. per_frame_1=warp=0;
  61. per_frame_2=dx=-0.0005;
  62. per_frame_3=dy=-0.0005;
  63. per_frame_4=drip1grav = if(above(drip1y,1.2),0.001*(1+rand(10)),drip1grav) + equal(drip1grav,0)*0.05;
  64. per_frame_5=drip1x = if(above(drip1y,1.2),0.01*rand(100),drip1x);
  65. per_frame_6=drip1y = if(above(drip1y,1.2),0,drip1y);
  66. per_frame_7=drip2grav = if(above(drip2y,1.2),0.001*(1+rand(10)),drip2grav) + equal(drip2grav,0)*0.06;
  67. per_frame_8=drip2x = if(above(drip2y,1.2),0.01*rand(100),drip2x);
  68. per_frame_9=drip2y = if(above(drip2y,1.2),0,drip2y);
  69. per_frame_10=drip3grav = if(above(drip3y,1.2),0.001*(1+rand(10)),drip3grav) + equal(drip3grav,0)*0.07;
  70. per_frame_11=drip3x = if(above(drip3y,1.2),0.01*rand(100),drip3x);
  71. per_frame_12=drip3y = if(above(drip3y,1.2),0,drip3y);
  72. per_frame_13=drip4grav = if(above(drip4y,1.2),0.001*(1+rand(10)),drip4grav) + equal(drip4grav,0)*0.08;
  73. per_frame_14=drip4x = if(above(drip4y,1.2),0.01*rand(100),drip4x);
  74. per_frame_15=drip4y = if(above(drip4y,1.2),0,drip4y);
  75. per_frame_16=drip1y = 0.001 + drip1y + drip1grav;
  76. per_frame_17=drip2y = 0.001 + drip2y + drip2grav;
  77. per_frame_18=drip3y = 0.001 + drip3y + drip3grav;
  78. per_frame_19=drip4y = 0.001 + drip4y + drip4grav;
  79. per_frame_20=q1 = if(equal(frame%4,0),drip1x,if(equal(frame%4,1),drip2x,if(equal(frame%4,2),drip3x,drip4x)));
  80. per_frame_21=q2 = if(equal(frame%4,0),drip1y,if(equal(frame%4,1),drip2y,if(equal(frame%4,2),drip3y,drip4y)));
  81. per_frame_22=wave_r = wave_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
  82. per_frame_23=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
  83. per_frame_24=wave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
  84. per_frame_25=vol = (bass+mid+att)/6;
  85. per_frame_26=xamptarg = if(equal(frame%15,0),min(0.5*vol*bass_att,0.5),xamptarg);
  86. per_frame_27=xamp = xamp + 0.5*(xamptarg-xamp);
  87. per_frame_28=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
  88. per_frame_29=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
  89. per_frame_30=xpos = xpos + 0.001*xspeed;
  90. per_frame_31=wave_x = xpos + 0.5;
  91. per_frame_32=yamptarg = if(equal(frame%15,0),min(0.3*vol*treb_att,0.5),yamptarg);
  92. per_frame_33=yamp = yamp + 0.5*(yamptarg-yamp);
  93. per_frame_34=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
  94. per_frame_35=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
  95. per_frame_36=ypos = ypos + 0.001*yspeed;
  96. per_frame_37=wave_y = ypos + 0.5;
  97. per_frame_38=rot = rot + 0.01*( 0.60*sin(0.381*time) + 0.40*sin(0.479*time) );
  98. per_frame_39=cx = cx + 0.410*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
  99. per_frame_40=cy = cy + 0.410*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
  100. per_frame_41=wave_mystery = wave_mystery + 0.15*( 0.60*sin(0.629*time) + 0.40*sin(1.826*time) );
  101. per_frame_42=warp = warp*vol;
  102. per_frame_43=dy = dy + above(bass_att,1.2)*bass_att*0.003;
  103. per_frame_44=ob_a = ob_a - 2*vol;
  104. per_pixel_1=dy = dy + if(below(abs(q1-x),0.01),if(below(y,q2),max(0.02-abs(q1-x),0),0.001),0.001);
  105.